Originally published at Sven's wordsmiths . Please leave any comments there.
Playing the wonderful freeware games Art of Theft last me the lack of momentum for my campaign has been Istanbul. It will be about professional thieves and it is easy for me, I will write a custom RPG-for-the-campaign.
I am now thinking to make what is to be noted for such thieves role play everything. Basically replaced the heist the dungeon. In this regard, AoT: Istanbul inspired by Shadowrun, but from my long experience, I would like SR-try some of the problems of Shadowrun not to commit.
example, I will urge the traditional RPG battle focus to the edge. How To
extensive rules for all aspects give around a break-in. Beginning with detailed rules for collecting information and spying, on detailed rules for the bypassing of security measures to extensive rules for acting and fraud.
also should not be neglected life in the underworld of crime. I imagine the master thieves, as an integral part of the Underworld. Although the coup earn their money, but much of their time to spend to live a life and to network in the demimonde.
's see how it develops.
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